ADV Studio VI Julian Rose and Garrett Ricciardi/2016.4
Though the course of the formless studio, I developed “Florida, Why Don’t We Build with Sinkholes“---a Proposal of a series of sinkhole park infrastructure which will turn sinkholes, a common disaster in the area, into opportunities for the City of Winter Haven to become the Top Recreational Attraction in Central Florida. These proposals were sent to the City of Winter Haven Building Division, during the spring of 2016, proposing a design alternative to help the area in dealing with sinkholes and the resulting loss of ground and the collapse of real estate values. The proposal will turn the on-going disaster into an opportunity.
ADV Studio V Marc Tsurumaki/2015.12
At least since the advent of modernism, efficiency has become a pervasive belief: From Le Corbusier’s machines for living in, Mies’ sculptural assembly of modern industrial materials, to the intertwining transportation network in the contemporary cities. There has been a spectrum of efficiency as the idea and formal generator for architecture. Principles of efficiency have been pervaded into every aspect of architecture and its design decisions, encompassing standardization of the construction industry and the application of biological science into building materials. If efficiency is an imperative in our contemporary culture as the bottom line of architectural production, what are the lost and what are the gains in the exchange? what if efficiency itself is a paradox? If efficiency involves the coupling of a maximum and minimum, what are the interesting outcomes that could happen, so the notion of efficiency can be generative rather than being a pure constraint? The project will look at how paradoxical efficiencies are embodied in architecture projects through examination with interrelated constraints.
--Studio Brief by Marc Tsurumaki
Advanced Studio IV Jeffrey Inaba / 2015.5
In collaboration with Ren Wang
Form creates specific thermal effects. The project takes interest in how the three dimensional characteristics of a building puts an impact on the thermal conditions inside. The crucial driver for the architectural form of the proposal is the site. The architectural form of a “virtual bridge” started from a number of urbanistic and environmental factors in parallel: the building’s internal activities’ visibility from the subway track and the surrounding, passive cooling and natural ventilation. The linear, thin bar shape running from east to west optimizes cross ventilation during spring and fall, continuous overhang on the south side provides shading and the concrete roof serves as thermal mass during winter. As the horizontal slabs are the architectural datum, the layout of partitions can be irregular and playful. The partitions frames the relationship between the inside and outside, the building and the surrounding. From Top to ground these vertical elements becomes chaotic, breaking its threshold and expand outward to form larger, non-directional public spaces.
View the video created for the studio project Gowanus Canal Conservency to show more about the site strategy and building environment (A Ren Wang Production).
Core Studio III LOT-EK/2014.12
In collaboration with Ren Wang
No Time to Waste re-iMagines a new system of housing as living inside a black-hole that swallows all kinds of household waste, so that waste can be disposed everywhere in the living spaces. The architecture, comprised of layers of sloped plenums that handle solid waste, waste water, and liquefied food scraps, perform like a sponge that maximizes disposal interface while minimizes the distance between living and waste disposal spots. The project proposes living within a decentralized disposal zone, and through gravity waste is then transported to a centralized waste sorting facility. The project renders the two sides of habitation: a suburban, mountain village on the riverside and an urban canopy on the city side hovering over the street: the duality of the two urban façades of living within waste.
Core Studio I/2013.12
The project addresses the gap between the lack of urban activities along the perimeter of the Frederick Douglass Housing Complex and the highly active street fronts that surround the site. These activities are mostly commercial. From its development, housing authorities (NYCHA) placed a restriction forbidding commercial uses within its boundary. The project does not contest the restriction, but instead intends to reactivate the streets of the site through the introduction of public leisure.
With the intention of re-establishing “the new urban facade” which intervenes the existing commercial corridor with non-commercial comfort areas for our consumer society, the project proposes a series of leisure spaces all organized by fragmented oblique planes that are generated from manipulation of the landscape. The gesture of the oblique planes breaking apart the landscape maximizes its porosity to the surrounding as well as separates leisure spaces of various types of extroverted and introverted, outdoor and submerged, providing spaces their attributes of detaching and evolving the users and diverse spatial experiences.
Core Studio II/2014.5
The nature of bitcoin being easily fluctuating undermines our confidence for it becoming the reliable currency of the future. As the result, the bitcoin business is rooted in investors’ desire for making profits. Also, since bitcoin mining requires extremely high power demand and generates much heat, it seems counter-intuitive to have its server farm located in such a highly active urban context in Brooklyn Tech Triangle.
The only way its physical presence in an urban setting is to be justified with opportunistic assumptions for its architectural gestures and its program --- in both environmental and symbolic interests. As the counterpart of the regular bank program, the bitcoin gambling/mining colony is envisioned as a fight-club. The only rules for it: do not talk about it. Its whole presence and management should be kept in secret and camouflaged behind a regular, legitimate bank to ensure the safety of bitcoin assets.
The duality of mass and void, solid and transparent, ubiquitous and strange, undercover and exposed, etc. is, after all, under the same pursuit of profit. On the other hand, the structural-mechanical intelligence of the mass-void structural system allows for venting out the heat generated by the servers to the outside. The bitcoin bank takes its full stance of being an object that celebrates greed. Besides server farm with mining facilities, the bitcoin bank also hosts additional programs for gambling, bitcoin bidding and safe-deposits. Essentially, this architecture for bitcoin will declare a new gold-rush of our time.
"Designing through the Properties of Wood" Seminar Project / 2015.5
Advisor: Scott Marble
In Collaboration with Grete Grubelich, Emily Mohr, and Jeffrey Montes
The seminar sets its interests in exploring the structural, material and aesthetic qualities of wood of different types and using wood as the inspiration and performative driver for design. Through this seminar the whole class went through a series of hands-on investigations, from which we drew observations and discussions. From the analysis and discussion each group moved further to generate a 1-1 human scale piece of installations.
The project 4x8 is about pushing wood's flexibility. Through techniques like kerf and sninge, wood can be transformed into structurally playful, interactive, and visually provocative. We were also interested in creating three-dimensional space from a single two-dimensional material. With these in mind, we developed the project as a field of sninge stripes, CNC-milled out from a piece of 4'x8' 6-layer birch plywood. We decided to incorporate sninge as the technique to develop the project because it optimizes wood's fluidity and flexibility and is at the same time resilient to the wood's permanent deformation and failure in structure(Though at times plywood still reaches its failure point).
To give little bit of idea, although similar to kerf, sninge is making repetitive cracks cutting through the surface so as to make a piece of wood into a living hinge system.
Material wise we chose plywood. Although we thought about plywood being an engineered wood it looses natural wood's naturally distinct properties, since our main goal is to explore wood's extreme flexibility and interactive with human actions, plywood became most ideal because it has the most consistent strengths in all directions.
Typology versus the City Seminar Project/2015.5
Advisor: Hilary Sample
The facade is the representative frontage of a building, lending it its character. The most expressive sides of the building, however, are not always those originally planned as facades. Also, In many cases, the front facades are not represented as originally designed. This little book archives the unusual facades of the unspectacular buildings in New York City. The collection of photographs is comprised of leeward and side walls(supposed to be hidden but are now exposed), facades under construction or termporary modifications, and walls that are unintentionally peculiar in geometries. The images of the facades can be seen as the portraits of people. There are traces on the faces that reveals its history in relation to its context, just like the wrinkles and scars on the human face tells the story of his or hers. The image of the side facades is like the portrait of a person’s profile, though not intended as the frontal image of the character, still illustrates the dwellings of our built past.
An online archive can be accessed here.
Encoded Matter/Collaboration with Hsin-Yu Ha, Li-Ling Lin and Yao Xu/Instructor: Ezio Blasetti/2013.11
This project addresses interests in implementing Conway's Game of Life(GOL) algorithm in 3D, using Python script and Rhino as visualization tools. GOL is a cellular automaton simulating the formation of life form based on their relationship with the neighbors. From a randomized point clouds, GOL is then applied, determining thee state for each cell either live or dead. The project went though several experiments with the interests in finding the most interesting formal behavior of the algorithm. At the further stage of the exploration, point cloud was given colors as an indicator of the lifespan for each cell. The more generations of GOL, the more depth of shades and the more dynamic the populated formation is present.
Architectural Drawing and Representation II/ 1c /2014.3
A grasshopper simulation of "three turntables and a micron."
Architectural Drawing and Representation II/ 1d /2014.5
An experiment of visual representation depicting a captured moment: the dynamic change of matter with the influence of force, simulated using RealFlow and Rhino. Expressed through an animated short story and a series of snapshots.
Architectural Drawing and Representation II/ 1a /2014.2
two turntables and a micron makes a drawing machine.
Design Studio 8/2012.4
The aim of the project is to create a phenomenon of artificial nature embedded in the Twin Peaks of San Francisco, a surreal space of juxtaposed seasons and nature that transcends time and space—four seasons coexisting inside a hill. The proposed indoor landscapes will enhance the potential of the bare, left-over nature of the site.
The Museum of Seasons comprises four main parks that correspond to each of the seasons -Spring, Summer, Fall and Winter. The seasons are conceived as independently controlled environments, self-sufficient landscapes that speak to one another through the language of fluid movement and seamless flow of space and materials, blurring of the boundaries between building and nature.
The users of the space will experience a landscape of sand dunes in the summer area, a ski slope in the winter wing, a vegetable garden and farming area for fall, and a botanical camping forest for spring, a systematic complex of man-made environments embedded within the experience of the Twin Peaks themselves, while sights of the urban fabric of San Francisco are intermittently perceivable at particular moments.
Design Studio 6/2011.6
The artist collective housing is an experimental arena where installation artists of different backgrounds and interests can compete and influence each other.
The architecture organizes a number of programs in such a way that while their particular needs are respected, their coexistence ensures maximum mutual influence; their interface generates hybrid condition.
Architectural Drawing and Representation I/1b/2013.10
Architectural Drawing and Representation I/1c/2013.11/